Magic Decks





These decks were made "just for fun" and I don't think they are tournament legal.




Fury

4 Bestial Fury
3 Blood Lust
2 Bogardan Phoenix
3 Bone Shaman
1 Dwarven Armory
2 Eron the Relentless
2 Firebreathing
1 Hill Giant
3 Lightning Bolt
1 Lightning Reflexes
1 Mountain Yeti
1 Orcish Oriflamme
4 Raging Spirit
1 Rock Slide
2 Talruum Champion
1 Talruum Minotaur
4 Tor Giant
2 Wall of Stone
30 Mountains



No No

4 Black Vise
1 Feroz's Ban
2 Word of Undoing
3 Arcane Denial
4 Memory Lapse
2 Time Elemental
1 Saphire Charm
2 Shimmer
1 Unsummon
1 Mana Short
3 Boomerang
1 Mystical Tutor
1 Inspiration
15 Islands



Magic Combos





All of these combos are from issues of Inquest Gamer.




Might of Oaks / Fling
This one is self explanatory. Attack with weeny creature, make it big, chuck it at your opponent.

Bone Shredder / Phyrexian Reclamation
Cast Shredder, don't pay echo. Retrieve it with Reclamation, repeat.

No Mercy / Jade Monolith
As long as your willing to take damage, your opponents creatures will die and yours won't. Good against blockers.

Corpse Dance / Daring Apprentice
Pretty simple. When opponent casts spell, Corpse Dance your Apprentice, then sac it to counter the spell!

Thran Turbine / Well of Knowledge
Turbine makes mana during upkeep. Use mana to draw cards.

Spirit En-Kor / Wall of Essence
This used to not work, but with the new rules it does! All damage done to the En-Kor can be redirected to the wall. En-Kor lives, you gain life!

Eladamri's Vineyard / Gorilla Chieftain
This is a weird one. Use the mana gained during your upkeep to pay the gorilla's regeneration cost. Then if it takes lethal damage in combat, it regenerates!

Caltrops / Fungusaur
Everytime you attack with the Fungusaur, it takes damage from the Caltrops and will get bigger.

Extruder / Junk Diver
When you sacrifice the Junk Diver to the Extruder, you can get another Junk Diver out of your graveyard, so you can get lots of +1/+1 counters as long as you have the mana.

Pyrexian Negator / Shaman En-Kor
Pyrexian Negator: Good creature, bad drawback. Use the Shaman to make sure the Negator's drawback doesn't happen.

Yawgmoth's Bargain / Peace of Mind
Pay 1 life to draw a card, pay 1 white to discard it for 3 life.

Gilded Drake / Flicker
Play the drake, then Flicker it. You can then take another one of your opponents creatures or sacrifice the drake and still come out ahead.

Carnival of Souls / Donate
Carnival of Souls sucks. Give it to your opponent to make his life suck.

Opposition / Deranged Hermit
Use your squirrels as Icy Manipulators.

Wall of Glare / Flickering Ward
Give the Ward to the wall, then block all the creatures of that color.



There will be more combos and decks added later.

Email me if you have suggestions for my decks or some good combos.